Blox 0.41

Blox 0.41 (named Friday Update 11) was a minor update to the game focused on improving world generation and game performance.

Changes

 * Rewritten large parts of the sky renderer to improve performance with clouds.
 * Fixed a bug where the sky could clip through opaque objects at the top of the world.
 * Clouds are now enabled on all quality settings.
 * Shadows are now disabled on fast graphics to improve performance.
 * Reduced the number of caves generated in ocean, forest and island worlds.
 * Water now spawns twice as often in ocean and island worlds.
 * Lava now spawns twice as often in all worlds, and 25x more often on top of that for island worlds.
 * Added thick fog when inside of lava blocks.
 * Reworked ocean worlds to be deeper and more extreme.
 * Added Glowing Obsidian blocks
 * Blocks can now render as ‘glowing’ - this disables directional shadows and brightens the texture slightly.
 * When water flows on lava during world generation, there is a 10% chance of generating Glowing Obsidian, otherwise it generates Obsidian.
 * When lava flows on water during world generation, Cobblestone is now generated.
 * Enlarged touch controls slightly.
 * Added deadzones around touch controls to prevent misfiring actions.
 * Changed the tips that show during world loading.

Bugs

 * The player for a loading client would occasionally appear unmoving in the sky before being moved to the correct position.
 * The world could still be interacted with through menus and other GUI elements.
 * The client and server could sometimes disagree on whether a block was in range of the player when placing or breaking blocks.