Blox 0.30

Blox 0.30 is the first version of Blox made publicly available for play testing. This version marks the start of early access for the game.

Features

 * Added 46 blocks:
 * Bedrock
 * Bookshelf
 * Bricks
 * Brown Mushroom
 * Coal Ore
 * Cobblestone
 * Dandelion
 * Dirt
 * Glass
 * Gold Block
 * Gold Ore
 * Grass
 * Gravel
 * Iron Block
 * Iron Ore
 * Lava
 * Leaves
 * Moss Stone
 * Obsidian
 * Planks
 * Red Mushroom
 * Rose
 * Sand
 * Sapling
 * Sponge
 * Stone
 * Stone Slab
 * TNT
 * Water
 * Wood
 * Wool (Aqua, Black, Blue, Cyan, Green, Grey, Indigo, Lime, Magenta, Orange, Pink, Purple, Red, Violet, White, Yellow)
 * Worlds were 128x128 blocks and 64 blocks high, and randomly generated when the server started.
 * Added the block select menu; accessible by pressing E in-game. This menu allowed the player to choose between 42 of the total 46 blocks - the excluded blocks were Bedrock, Grass, Lava, and Water. Grass could be created by placing dirt in sunlight near existing grass, while Water and Lava could be created by allowing the fluids to fill an empty space. Bedrock however was completely unavailable to regular players. Players who hadn't yet donated were locked to the 9 blocks placed on their hotbar by default.
 * Added chat functionality. Recent messages appear in the lower-left corner of the screen, and a new message can be composed using T or /.
 * Added player list. The list is visible in the upper-right corner, and displays the names of all players currently connected to the server.
 * Added donations. The donate screen can be accessed directly from the main menu and offers three tiers of donation; Minimum is 100 R$, Medium is 350 R$ and Maximum is 600 R$. Each tier is represented by bronze, silver and gold. Every donation made by a player is saved and tallied, though there was no way to see this number except for the developer console. Early access players who bought access to the game were automatically registered as donators, and so had access to donator-exclusive features.

Bugs

 * On occasion, the loading screen would get stuck while attempting to download the world. This was due to an internal replication error.
 * Saplings did not grow in this version, due to a bug with the internal growth logic.
 * Flowing fluids and sponges were very laggy due to excessive rendering and update operations.
 * Placing blocks on top of half slabs would place the block on the side of the slab, rather than above it as expected.