Blox 0.33

Blox 0.33 (named Friday Update 3) was a minor update to the game focused mainly on fixing performance issues and improving the game's internal engine code.

Changes

 * New block placing system, based on a brand new Lua raycaster.
 * Donations now came in multiple tiers. As you donated, you could collect Points, which went towards unlocking the next donation tier. Each tier unlocked a set of new blocks to build with.
 * All donation products were made cheaper than before.
 * Hotbar slots could now be selected with touch input.
 * Cloud shadows removed due to excessive lag.
 * The sky renderer was reworked to use less CPU power, with a new two-colour effect added.
 * Brightened fog and made fog start further away.
 * Optimised rendered blocks by properly culling occluded faces of blocks.
 * Removed the early access message from the corner, and replaced it with a static version number.
 * Optimised the text renderer to run less frequently. Previously, any change in a text label’s properties would trigger a re-render, now only specific relevant properties are listened to.
 * Reduced the number of block render updates dispatched when blocks are replaced locally.
 * Sand and gravel now fall instantly, rather than one block per tick, reducing both block updates on the server and block render updates on the client.
 * Water and lava now attempt to flow down before flowing outwards.
 * Fixed a bug where going to the donation screen from the select block menu and then closing the donation screen would invalidate the game’s UI state.

Bugs

 * Some blocks, such as Saplings, could be placed unsupported (e.g. in mid air). They would still decay after being randomly ticked.
 * Attempting to place a block while facing directly upwards can fail.